[May 20, 2018] 2h Bathurst Testrace (Bathurst, New South Wales, Australia)

Discussion in 'Race Information' started by Simon Christmann, May 16, 2018.

2h Bathurst Testrace
Posted By Simon Christmann

Bathurst, New South Wales, Australia
Sunday, May 20, 2018 - 02:00 PM
(ends Sunday, May 20, 2018 - 05:00 PM)
Timezone: Europe/Amsterdam

Upcoming Occurrences

All times have been adjusted for the timezone: Europe/Amsterdam

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  1. Simon Christmann

    Simon Christmann Administrator Staff Member P1 gaming e.V.

    [​IMG]

    Date: 20th May 2018
    Track: Bathurst
    Qualifying:
    11:00 UTC/GMT - 45min
    Warm-Up: 11:50 UTC/GMT - 15min
    Race Start: 12:00 UTC/GMT - 2 hours
    Race Finish: 14:00 UTC/GMT
    Time scale: 1x
    Server time at race start: 7:00
    Server time at race finish: 9:00
    Weather:
    Real time with 100% chance of rain

    Downloads: via Workshop (P1 24h Series, you need to be a friend of p1-gaming e.V. to be able to see the workshop item) or here for non steam



    Servername: P1 Bathurst Testrace
    Password: MountPanorama

    Weatherstation


    Replay
    Results
     
    Lars Hagemann and David OReilly like this.
  2. Joern Dette

    Joern Dette Member

    Ich schlage dringend vor, die Startzeit auf 9:00 Uhr morgens zu ändern, es kann nicht sein, nur weil hinter mir Fahrzeuge mit Licht fahren, meine FPS in den Keller gehen... DX11 kriegt es noch immer nicht hin, dieses vernünftig umzusetzen. Ich habe nach den gestrigen Erfahrungen schon meine Grafik fast komplett herunter geschraubt. Heute war es gefühlt noch schlimmer, weil fast jeder sein Licht an hatte, obwohl es hätte auch ohne Funktioniert. Traurig das rF2 noch immer solche Probleme hat.

    Wie es dann schlussendlich, würde es zur Startzeit Anpassung kommen, später Richtung Ende des Rennens aussieht, ist erstmal Zweitrangig. Aber solch Probleme sind trotz eines weit verbesserten Systems meiner Seits, ein absoluter Hohn.

    Ich bitte darum über die Änderung nach zu denken, sonst sehe ich mich leider gezwungen, mein Team zurück zu ziehen da uns die Alternativen fehlen.
     
  3. Lars Hagemann

    Lars Hagemann Member

    Have had also issues with fps the first couple of laps.
    I still think the time frame (7-19 local time) is reasonable to avoid darkness at the end.
    Maybe we can simply disallow headlights.
     
  4. Adam Karkuszewski

    Adam Karkuszewski Active Member P1 gaming e.V.

    Yeah, the light on top of mountain is ridiciulous
     
  5. Simon Christmann

    Simon Christmann Administrator Staff Member P1 gaming e.V.

    Changed the race start time to 10am. Is it still ridiciulous?
     
    Lars Hagemann and Alex Schmurtz like this.
  6. Tom Young

    Tom Young Member



    Some interesting things to report from today's test race:
    • 1:16:50 - A car stalled on the grid, creating a messy situation on the formation lap with lots of the grid delayed and out of position. By following the game's instructions I came back through the field to re-take my position, a very confusing and awkward start.
    • 1:23:40 - Bad stuttering in VR over the top of the mountain in the opening phase of the race. This got better when cars spread out & the day progressed. Very uncomfortable to drive with, I'll get my teammate to start so I don't have to deal with it ;)
    • 2:24:00 - My pit spot was occupied by another car when I made my stop. Apologies to the driver I bumped - I stalled, so had to re-fire to creep forward to nose into the tiny empty space - I was flustered and it lurched much further forward than I anticipated!
    • 2:38:25 - My steering ratio changed mid-corner, it suddenly became much slower than before. a short game hang followed shortly after. A FFB reset fixed the issue - a very strange problem on my end.
     
    Last edited: May 20, 2018
    Lars Hagemann likes this.
  7. Adam Karkuszewski

    Adam Karkuszewski Active Member P1 gaming e.V.

    Yesterday I was able to go only 1H, cause I had to take care of my kids.

    Anyway, close to end of first hour, I was racing with two Porsches, yellow Camaro for P2, when we where lapping a TCR black C.Cruze on the final corrner in S2 (Forrest Elbow).
    Cruze was in the middle of our close pack and right in the APEX ... he poped up on the OTHER side of road with a magic teleport... From what I remember, no one touched him or ram into wall. It looked, like rf2 didnt had place for him in that place and teleported him into other place.
    It also didnt look like freeze from his side, cause he was still moving ...

    I saw that first time in my life in rf2 :D
     
  8. Adam Karkuszewski

    Adam Karkuszewski Active Member P1 gaming e.V.

    Simon, I was refering only as a ridiciulous , because of this "flare glow". I remember, when I tested with G.Bulat one time, the sun was on oposite side and this "glow" efect was beetween T2/T3
    When someone would crash there or stand there, You would have NO chance whatsoever to see him.

    Also very nice from other drivers (from my perspective). When two of them spun, they where holding the station, to wait until road will be clear.

    and VERRY BIG congrats for save of that Corvette that was racing with us in front.
    I made a slight touch right before THE CHASE and he was dancing on breaking zone but with a great save. I was impresed ;)

     
    Last edited: May 21, 2018
  9. As far as I know, that was a problem on client side, triggerd by an item falling and lying on the "reload other cars" button on the keyboard, which caused rF2 to crash. I guess that wont happen again.;)
     
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