Assetto Corsa EVO now in the P1 Server Overview

Markus Broch

Administrator
Staff member
P1 gaming e.V.
Age
51
The next simulation has arrived in the P1 Server Overview
Assetto Corsa EVO
is now integrated into our central server overview. 🏁

The first stage is already running with our two current AC EVO dedicated servers.

What already works
  • 🟒 Automatic detection of AC EVO servers
  • 🟒 Real-time online/offline status
  • 🟒 Current driver count and maximum server capacity
  • 🟒 Active track and layout
  • 🟒 Current session – e.g. Practice
  • 🟒 Session configurations for Practice, Qualifying and Race
  • 🟒 Weather information
  • 🟒 Clickable server entries with detailed views
  • 🟒 Automatic loading of server names and ports from the respective configuration
  • 🟒 New or changed `server_*` instances can be detected automatically
  • 🟒 Secure data transfer to the P1 Server Overview

This means AC EVO is now technically integrated into our P1 infrastructure, which we continue to expand step by step for our other simulations as well.
Some information such as Race Lap, Time Left, Track Time and detailed Race Flags is not yet fully available through the currently accessible data.
For additional live data, we are deliberately waiting until there is a clean and risk-free way to access it β€” without interfering with the running server environment or creating unnecessary dependencies.

What comes next

The next major step will be the P1 Assetto Corsa EVO LiveTiming, including timing data, drivers, positions and additional live information.
AC EVO is still at an early stage for us β€” but the technical foundation is now in place. πŸ’š

One Overview. More Simulations. One P1 infrastructure.🏁

Screenshot 2026-11-05 140335.webp
 
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