2020

Discussion in 'Special Events' started by Markus Broch, Mar 21, 2020.

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  1. Alex Woitala

    Alex Woitala Administrator Staff Member P1GTS Organizer P1 gaming e.V.

    Admin Post
    Seems your game can't write the data to the controller.json. Perhaps your UserData folder is write protected. You have to right click on the folder and go to settings. Then uncheck the write protection.
     
    Roman Okon likes this.
  2. IIRC car specific multiplier is tied to the skin you're using so use the same (stock) skin every time and it should work? assuming every other setting is correct and it's just car specific ffb mult that's wrong
     
    Simon Christmann and Roman Okon like this.
  3. Roman Okon

    Roman Okon Member

    Thanks mate I think that is the solution. I checked everything again and it seems that only the multiplier is wrong all other settings are getting correctly loaded via default. However when using our skin number 194 it is still set to 100% instead of 32% Is there any skin file where I can edit this value there? I wanto to avoid during driver swap that my multiplier will be on 100% because with a DD wheel it is no fun at all with that setting :)
     
  4. I think custom skin transfer is disabled on the server so maybe that's why it's broken for you. Per-car/skin values are be stored in rFactor 2\UserData\player\all_vehicles.ini if you want to look at what the game saved.
    But if it works with a stock skin it's going to work once the race skinpack is released with your final car skin.
     
    Roman Okon likes this.
  5. Alex Meiser

    Alex Meiser Member

    Are there any plans with the "Matte Paint" layer, or can we shade it in any colour we want?
     
  6. Alex Woitala

    Alex Woitala Administrator Staff Member P1GTS Organizer P1 gaming e.V.

    Admin Post
    Are you referring to the region file of the skin? The layer including the numberplate must be "matte paint" but it doesn't have to be the white layer. You can change that if needed.
     
  7. Mourad El Bagoury

    Mourad El Bagoury New Member

    Any updates on when the livetiming will be available?
     
  8. Alex Meiser

    Alex Meiser Member

    Yes, the problem is, our basecolour is also matte paint and the layer is black, but it seems like the two different layers do not longer have to have the same colourshade in the painteditor, so it might be no problem
     
  9. Alex Beggi

    Alex Beggi New Member

    Hi
    i've this problem when i'll try to enter in the official server with porsche cup:

    "configured vehicle class does not pass filter"

    What is the problem? Thanks
     
  10. Alex Meiser

    Alex Meiser Member

    You have to choose in the tuning menu in car select the endurance version of the cup
     
  11. Ricardo Edelmann

    Ricardo Edelmann Administrator Staff Member P1 gaming e.V. P1 Steward

    Admin Post
    You need to check your car upgrades in the tuning menu. The server only allows the Endurance suspensions and not the normal Cup suspension for the Porsche Cup.
     
  12. Hannes Hiller

    Hannes Hiller Member

    Either i am to stupid to use the rFactor 2 Menus or both Endurance Upgrades (soft and hard springs) have exactly the same spring values (160/180).
    Anyonen else seen that?

    Regards,
    Hannes
     
  13. Alex Sakurada

    Alex Sakurada New Member

    I have a question with regards to ping - I'm on a wired connection and I have been in the practice server for almost 2 hours without any issues, so my internet connection is definitely stable in that regard. No lag-induced incidents either with other people in the server. However, my ping averages at around 280-300 ms. With all that said, am I still eligible to race in this event?

    Thanks
     
  14. Ricardo Edelmann

    Ricardo Edelmann Administrator Staff Member P1 gaming e.V. P1 Steward

    Admin Post
    Actually did not look at that yet. Will test in the next few days tho^^

    @Alex Sakurada
    As long as you're connection is stable enough to not produce any significant lag it's fine. If you or anyone else is a danger on track due to lag, our race control will ask the driver's team to do a driver change.
     
  15. Alex Sakurada

    Alex Sakurada New Member

    Noted. Thanks for the quick answer!
     
  16. Rolf Hvarregaard

    Rolf Hvarregaard New Member

    Just to check this is a known issue to the admins - when you name a livery according to your specified conventions with a 3-digit race number Cup Car, you break the 12-character limit for letting rFactor2 load your skin.
    24h_Cup_911C_169 ->13 characters.

    I'll submit the liveries of TENGA Team WAT according to the above, but please do know that you need to correct this before making the modpack or else the cars will all break for everyone.
     
  17. Gerhard Lindauer

    Gerhard Lindauer Administrator Staff Member P1 gaming e.V.

    Admin Post
    If the mod is done correctly (like it has always been here from my experience), it shouldn't matter, as some of the original content has more than 20 letters. The 12 character limit should only affect, if you create a team in your rf2 showroom.

    Hope I didn't write any bullshit :confused:
     
    Rolf Hvarregaard likes this.
  18. Juan Cofino

    Juan Cofino Member

    real weather on race day?
     
  19. Robin Mueller

    Robin Mueller New Member P1 gaming e.V.

    I can't join the practice server anymore. Steam downloaded yesterday some updates including the track and some GT3 cars. Now I always receive the following error message when trying to connect to the server: bad file descriptor. Beforehand I can see for a very short amount of time the following message: Downloading P1_HondaNSX_PaceCar. As I can't find a car named like this in my rFactor 2 directory I guess this download is failing for some reason.
     
  20. Simon Christmann

    Simon Christmann Administrator Staff Member P1 gaming e.V.

    Admin Post
    Check if the work folder in content is pointing to your packages folder. It may point to a non existing bin32/packages.

    [​IMG]
     
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